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Research on a method to the pretreatment of global multi-resolution texture with OOP

CHEN Hua ①② ,XIA Qin①,JIANG Bing-chuan①,YUE Li-qun ① (①Institute of Surveying and Mapping,Information Engineering University,Zhengzhou 450052,China;②73603 Troops,Nanjing 210028,China)  
How to implant a global virtual terrain environment with multi-resolution has caught attention of many scholars,the management algorithm for massive texture data is always one of the key techniques for three-dimension terrain simulation.In the base of pyramid model,this paper designed a new method for the genegration of multi-resolution texture with OOP.Some related problems are also discussed in this paper.The experiments show that we can do management and usage to global texture data easily if the methods are applied,then it makes great contribution to global three dimension terrain visualization.
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