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《Modern Electronic Technique》 2002-01
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Sing Particle Systems for Computer Game

Li Duo Guo Kai (Northwestern Polytechnical University, Xi'an,710072)  
An implementation of a particle system as part of the rendering pipeline of a 3D computer game is described Due to the interactive nature of such a computer game one of the most important issues in this implementation is the real-time rendering capability of the created special effects A short summary of the game's rendering pipeline is given,restrictions on special effects without a particle system's being integrated are described and used to show where tremendous improvements are possible with the deployment of a particle system The fundamental changes of the original rendering pipeline necessary to accommodate the particle system are considered and looked at in detail
【CateGory Index】: TP391.4
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