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Application of motion sensing game in home-based exercise rehabilitation of elderly stroke patients: a scoping review

SHANG Dandan;YUAN Meiling ;WANG Wenyuan ;SUN Songwei ;GAO Yufang;Surgical Intensive Care Unit, The Second Affiliated Hospital, Zhejiang University School of Medicine;  
Objective: To identify relevant research on the application of motion sensing game in home-based exercise rehabilitation of elderly stroke patients, and to provide guidance for further research. Methods: A literature search was performed in the PubMed, Web of Science, Embase, PsycINFO, CINAHL, Cochrane Library, CNKI, Wanfang Data and VIP. The included literature were summarized and analyzed. Results: Totally 14 studies were included. The results suggested that the application of motion sensing game in the home-based exercise rehabilitation of stroke patients was gradually becoming a trend. The combination with virtual reality technology was the most common form of motion sensing game. The goal of homebased exercise rehabilitation was mainly the sensory and motor function of the upper limb. The implementation quality of the patients' home rehabilitation could be reflected by the completion of the game tasks. The outcome indicators included intervention effect, feasibility and patient satisfaction of motion sensing game. Conclusion: Motion sensing game makes positive contribution to the home rehabilitation of elderly stroke patients, and this intervention method is helpful to improve the the experience and quality of home-based exercise rehabilitation. Future research can design corresponding somatic game materials for different limb rehabilitation goals and constantly enrich the home-based exercise rehabilitation game library for stroke patients.
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